VFX Artist/Technical Artist At SideFX Software
I can create most VFX for film or video games - particle systems, fluids, fur, cloth, and rigid body dynamics. I'm comfortable building tools and systems for others to use as well as doing asset work and providing training or assistance to fellow artists. I'm comfortable in both Maya and Houdini, using whichever software provides the toolset necessary to get the job done. I have been using python in Maya and Houdini for a number of years now.
In the past, I was also an Autodesk Certification Evaluator as well as an Autodesk Certified Instructor. I assist other teachers in improving their ability to provide quality training to students through workshops while collaborating with other master trainers to provide a standard for teachers to use worldwide.
Specialties: Visual Effects - Fluids, particles, rigid body dynamics, cloth, fur.
Lighting and Shaders.